Where can I find the Our Saints Row Review?
Like many of you, I’ve been waiting for the new Saints Row title. Although the series is often divisive within individual games, there was something magical about Saints Row III, which I still remember almost a decade later. Saints Row III was an oasis of fresh air for open-world gamers who felt they were getting to the point of no return and that the generations themselves seemed to be getting longer than expected. Although it wasn’t revolutionary, it opened a window in a darkened room and allowed some light to escape.
It was because of this, and the iterative Saints Row 4 was shortly after, that I eagerly awaited Saints Row. This new reboot from Volition is something I have been anticipating. You may have seen some previews of the game, including a preview in which we discussed the depth the game invested into customization and how we took this customization for a spin using the Character Creator. Merritt also got to play the game in a sit-down preview session. After several previews, it is understandable why you would expect us to have a review of the final match. I also predicted that.
We were not allowed to play the game before the embargo. Despite other industry colleagues receiving the code before launch, we were informed that we would not be able to receive it until launch. Fanbyte wasn’t on this list. Any Saints Row impressions must be made after launch on podcasts such as Channel or 99 Potions, which are great podcasts for general discussion about games. If we decide to buy the game, we’ll likely talk about it on one of those podcasts.
This is not a difficult situation. Publishers and PR sometimes decide who gets a review code. This can be for many reasons. Although it is rare for multiple previews to be sent out and reviews not to be included, it is possible. They are trying to sell and market a product, and they can make the final decision. We can only speculate on why.
However, Merritt’s preview from July is a good option if you are still searching for written impressions. It was just a few weeks ago. Here’s a quote from the preview.
“That being said, one might naturally ask: If Saints Row responds to social trends, how does it deal with changing game design trends? Unfortunately, the answer is not very surprising. It’s like running in the open world of Santo. Also, ten years ago. It’s not uncommon to encounter interesting emerging events while driving between missions.
Walking around the streets, pedestrians perform the same voice lines and animations. It’s possible to drive right into a police officer, and they will keep moving past you. Most buildings are closed to the public, so you can’t go inside. In a post-Breath Of The Wild world Saints, Row feels outdated because of its open-world design.