TEAMFIGHT TACTICS PAATCH NOTES 12.11: RELEASE DATE. DRAGONLANDS. AUGMENTS. ITEM CHANGES AND MORE
Teamfight Tactics’ Update 12.11 is now officially unveiled. Its Patch Notes reveal its Release Date along with the arrival of the Dragonlands set. There have been many changes to items, traits, and other aspects.
TFT patch 12.11 will be released on June 8. This is the same date as its League of Legends counterpart.
Teamfight Tactics Patch 12.11
Server downtime is usually required before new patches can be released. This allows for all moving parts to function properly. Check out League of Legends status to keep track of when servers are offline for Teamfight Tactics 12.11 maintenance.
TFT 12.11’s first changes include updated tooltips, a new distribution of Augment stages, and tweaks to various augments such as March of Progress, Bloodthirster and others. These were shared on Discord.
TFT 12.11 System Changes
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- (RENAME] Neeko’s Assistance >>> Champion Duplicator With New Icon!
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- The drop rate of Tome Of Traits & Champion duplicators from PVE rounds will be slightly lower than in previous sets.
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- Each item tooltip has been updated/modernized. This includes stat icons, parity between base items and Radiant items, consistent language, and even stat icons.
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- If the trait is active, emblems will not drop from Stage 5-6 PVE rounds.
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- Uncraftable emblems can now be dropped from the Stage 5-6 PVE round.
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- Minions, Krugs and Wolves can now drop a minimum of 5 component items. This includes carousel items. Each player must now have at least 9 component items to reach the Treasure Dragon.
- At the end of combat, gold coins that have been earned during PVE rounds can be automatically collected.
TFT 12.11 Augments and Changes
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- The distribution of the Augment Stage has changed:
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- First Augmentation: 1-4 >>>
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- Second Augmentation: 3-3 >>>
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- Third Augmentation: 4-6 >>> 4-2.
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- The current available augment options can be rerolled once per game.
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- The most common and standard augment is now Gold (T2) Augments. Silver (T1) will be less common, while Prismatic (T3) will still be visible.
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- The following outcomes were added: P/G/P. P/G/P. G/P/S. P/P/G
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- There are no longer 3 options for trait-related enhancements that can be displayed in the same armory.
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- Crown and Soul enhancements have been updated. Instead of giving 2 Emblems, or 2 towards the trait they now grant 1 Emblem, or 1 towards it, an item, or a unit
- These augments were removed
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- Archangel’s Embrace
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- Backfoot I/ II/ III
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- Battlemage I / II / III
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- Disintegrator I/ II/ III
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- Dominance
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- Four Score
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- Golden Gifts I / II
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- High Five
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- Keepers / II
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- Knife’s Edge I/ II/ III
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- Phalanx I/ II/ III
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- Secret Snax
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- Titanic Force
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- Treasure Trove I/ II/ III
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- Weakspot II / III
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- Woodland Charm
- Underdogs
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- Dragon Alliance
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- Armor & MMR: 60 >>> 50
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- Dragon Horde
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- AD & AP 30 >>> 25
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- Click the Attack
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- Damage: 5% >>> Maximum Health
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- Scorch
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- Damage increase: 75% >>> 50
Modifications to Existing Augments
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- First Aid Kit
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- There are now 3 levels
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- Heal & Shield Boost 35% >>> 25/35/50%
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- Hyper Roll
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- Renamed Hustler
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- Tier: Silver >>> Gold
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- Minimum Gold Requirement: 10 >>> 20
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- Item Grab Bag II
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- 1 Reforger >>> 2 Reforgers
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- The Jeweled Lotus
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- Crit Chance: 25% >>> 20
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- Makeshift Armor
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- Resists: 35/55/75 >>> 30/45/60
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- March of Progress
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- XP: 5 >>> 4
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- Unscrupulous Spending
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- Damage Amp: 30% >>> 40
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- If the player is at maximum level, it’s no longer necessary for them to purchase XP. This effect can be activated with shop refreshes
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- If you have March of Progress, you can no longer be offered reckless spending.
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- Stand United III
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- AD & AP 5 >>> 4.
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- Tiny Titans
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- Heal: 35 >>> 30
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- Wise Spending
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- 4 gold is no longer a guarantee
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- Sunfire Board
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- HP Burn: 2% >>>
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- Duration: 10 >>> 15
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- The Golden Egg
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- Hatch Timer: 7 >>>10 Rounds
- NEW: A victorious player can accelerate the hatch timer an additional turn
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- Loot tables now have a lower value by 10g Loot tables updated for Set 7 (Dragons!)
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- Replacing the 3x Infinity Force loot options with 1x Infinity Force and 1x Anima Visage, and 1x Zhonya’s Paradox
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- Calculated Loss
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- Tier: Silver >>> Gold
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- Cybernetic Shell
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- Armor: 25/35/50 >>> 20/30/40
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- Exiles
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- Max HP Shield: 35/45/70% >>>25/35/50%
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- Shield Duration: 8 >>>10 seconds
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- Rich get Richer (Only appears on 1-4).
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- Gold: 14 >>> 10
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- NEW: Richer, Get Richer+ (Only on 3-2)
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- Gold: 15
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- Binary Airdrop
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- Tier: Gold >>>Prismatic
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- Windfall (Only appears on 1-4).
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- Gold: 20/35/55 >>> 20
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- NEW: Windfall+ (Only appears on 3-2).
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- Gold: 30
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- NEW: Windfall++ (Only appears on 4-2)
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- Gold: 40
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- Phony Frontline
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- Tier: Silver >>> Gold
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- Target Dummy Health 500 >>> 700
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- True Twos
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- MINI REWORK: 2 random Tier 1 champions of 2 stars and 2 gold.
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- Three’s Company
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- 3-Cost Units: 4 >>> 3
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- Component Grab Bag (Only available on 1-4).
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- Components: 2 >>> 3
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- Can only be used on 3-2 or 4-2
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- Removed Component Grab Bag+
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- NEW: The Component Grab Bag+ (Only available on 3-2/4-22)
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- Item Components: 3
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- Blue Battery I
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- REMOVED
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- Blue Battery II
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- Renamed Blue Battery
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- Tier: Prismatic >>>Gold
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- Built Different
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- Health: 300/400/500 >>> 300/350/400
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- Attack Speed: 55/60/70 >>> 45/50/65
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- Eye of the Storm
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- Initial AP: 40 >>>
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- Enhanced AP:150 >>> 120
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- Golden Ticket
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- REMOVED
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- The Heroic Presence
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- Bugfix: An issue was fixed that allowed enemies to take more reflect damage per second
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Set Mechanism
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- Treasure Dragon
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- Eliminated unnecessary portal visual effect, which would have spawned at the end the round
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- The dinging-dinging-ding audio cue that plays at the end the round has been disabled
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- The standard bell countdown is no longer the norm. Instead, a new series of SFX will be played including drums that lead into the next prepare round.
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- Combat Training
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- Only 1 Tier of Combat Training at Gold is available
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- AD per Stack: 1
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- Start AD: 5
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- Combat Training keeps the highest stack count on champion star-up and does not combine stacks from every copy.