Phasmophobia Custom Difficulty Option: Speedy Demons, no Flashlight
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Phasmophobia Custom Difficulty Option: Speedy Demons, no Flashlight

Phasmophobia Custom Difficulty Option: Speedy Demons, no Flashlight
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Phasmophobia Custom Difficulty Option: Speedy Demons, no Flashlight

Kinetic Games’ latest development preview teases a tailored ghost-hunting experience for future Phasmophobia updates.

Kinetic Games has previously touched upon new customization options. Now, the company is getting more in-depth about Phasmophobia custom level. Contracts limit players to the following settings: Amateur, Intermediate and Professional. These modes will be available in the Custom Difficulty Update. However, they can be customized with optional tweaks. Hosting players can modify options such as starting sanity and ghost speed, flashlight functionality, and item loss. Imagine all your friends walking, but all the ghosts moving fast.

Kinetic allows you to upset your friends by increasing the number of cursed objects on the map or causing sanity drain rates to the dark. Phasmophobia has a stringent rule. I am not allowed to own the cursed object. Although I enjoy playing Tarot cards, pulling them from my hiding places is a pleasure. Custom difficulty allows me to turn off cursed objects.

This is still in development, and Kinetic warns that some things could see significant changes before they go live. The foundations of the project are there, and the studio seems to have a clear direction. This includes reward multipliers, benefits, and disadvantages. It also shows how all these things work together.

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Sunny Meadows is the worst. The new previews of Sunny Meadows’ images are so dark it’s hard to see what they mean. This is comparable to the Phasmophobia experience. However, for now, the text is much more helpful. Sunny Meadows is a reworked Asylum map. It “is full of things that make it feel abandoned, used, and messy.” This is far from the empty, old map.

Kinetic claims that the rework adds “visual diversity” to create an intense ghost hunt with many consequences and obstacles. This sounds great, considering the current map does not do enough to compliment those core Phas mechanics which make newer maps more thrilling. Adding personality and clutter will hopefully mean that there won’t be more hunts, such as the one I saw the other night. It ran straight through the Asylum corridor, away from a demon for about a minute.

Sunny Meadows should have more areas for specifics. A yard, chapel, and hospital wing are all new assets and themes. The studio teases more secrets in the asylum, though Kinetic has not revealed much information. These updates are not yet scheduled for release, although Kinetic mentioned that they’re nearing the testing phase of Phasmophobias custom levels.

This makeover sounds like it will be the biggest, and Sunny Meadows has a more distinct feel. We have spent hours with the Phasmophobia maps, which are full of stock assets and the same hide-and-seek strategies. While the game remains my favorite ghost-hunting tool, they coop horror ideas for the current Phase.

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Phasmophobia Custom Difficulty Option: Speedy Demons, no Flashlight
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